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Einmart

Director: Lutz Dammbeck, 15 Min., Color, Animation Film
Deutsche Demokratische Republik (DDR)
DEFA-Studio für Trickfilme, 1980 - 1981

Film/Video Format
35 mm
Length in m
410
Type of Animation
Zeichentrick-/Flachfigurenfilm
Other Title
Groteske Landschaft
English Title
Einmart
Release Date (for Cinema)
Releases
DVD: absolut MEDIEN GmbH / www.absolutmedien.de
DVD: Filmmuseum Potsdam / Goethe-Institut

Short Summary (English)

The very first images in the film set unprecedented standards in East German animated film: a Buñuelean eye that fills the entire screen, real-life sequences of fleeing animals and a sound collage running contrary to what is seen on the screen. This also extends to the protagonist of the film, a head on a foot without a body or arms who pads wearily through the depressing surroundings. Upon seeing various figures in the sky, he begins to copy their movements. To his surprise, he himself manages to grow wings and takes to the skies. But his attempt at flight ends in a sobering manner however, as it is revealed that flying creatures are just restricted in their range.

(source: University of Massachusetts (UMASS) - DEFA Film Library)

Film still for "Einmart"

(Dir.: Lutz Dammbeck, 1980 - 1981)

Film still for "Einmart"

(Dir.: Lutz Dammbeck, 1980 - 1981) Photography: Hans Schöne

Film Crew

Director
  • Lutz Dammbeck
Script
  • Lutz Dammbeck
Camera
  • Hans Schöne
Film Editing
  • Eva d'Bomba
Scenario
  • Lutz Dammbeck
Script Editing
  • Marion Rasche
Music
  • Thomas Hertel
Sound
  • Heinz Kaiser
  • Manfred Jähne (Geräusche)
  • Thomas Hertel (Geräusche)
Production Management
  • Helga Kurth
Design
  • Lutz Dammbeck
Animation
  • Lutz Dammbeck
  • Ingrid Gubisch
Narrator
  • Friedrich-Wilhelm Junge
  • Dagmar Manzel

Short Summary (German)

Menschenähnliche Wesen bevölkern eine Kraterlandschaft und werden von einem riesigen schwarzen Ungeheuer beherrscht. Eines von ihnen schafft es, seine Deformation zu überwinden. Es erforscht die Umgebung, macht Flugversuche - zögert aber, ein gesetztes Gitter zu passieren und landet deshalb wieder dort, wo es hergekommen ist.

(Quelle: Die Trick-Fabrik. DEFA-Animationsfilme 1955-1990)

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